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Digital Reshift

Libraries are facing a digital reshift; the opportunity to adopt revolutionary technologies that allow us to change how we interact with our users, resources and work. This presentation has been shared...

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Gaming for Learning

According to a Pew study, 97% of students are gamers. So why not reach out to those 97% of learners by using games as part of your classroom instruction? In a successful model developed over the past...

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Infomancer’s Notebook

As science fiction author Arthur C. Clarke noted, “any sufficiently advanced technology is indistinguishable from magic.” This session will unlock the magic of the Internet and identify (mostly) free...

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10 Reasons why Board Games PWN

Author Christopher Harris reveals reasons why modern board games need to be a part of your collection from his book on gaming in school libraries. From curriculum alignments to the creation of socially...

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