Digital Reshift
Libraries are facing a digital reshift; the opportunity to adopt revolutionary technologies that allow us to change how we interact with our users, resources and work. This presentation has been shared...
View ArticleGaming for Learning
According to a Pew study, 97% of students are gamers. So why not reach out to those 97% of learners by using games as part of your classroom instruction? In a successful model developed over the past...
View ArticleInfomancer’s Notebook
As science fiction author Arthur C. Clarke noted, “any sufficiently advanced technology is indistinguishable from magic.” This session will unlock the magic of the Internet and identify (mostly) free...
View Article10 Reasons why Board Games PWN
Author Christopher Harris reveals reasons why modern board games need to be a part of your collection from his book on gaming in school libraries. From curriculum alignments to the creation of socially...
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